-- Log file for all warning messages related to the Attribute Editor files -- WARNING: Creating empty PropertyBagGroup(medals\reward_250_8_pe). Generating defaults. WARNING: Creating empty PropertyBagGroup(medals\reward_boys_carrier). Generating defaults. WARNING: Creating empty PropertyBagGroup(medals\reward_jpz4_l48_pe). Generating defaults. WARNING: Creating empty PropertyBagGroup(medals\reward_m18_hellcat_allies). Generating defaults. WARNING: Creating empty PropertyBagGroup(medals\reward_m3_t48_allies). Generating defaults. WARNING: Creating empty PropertyBagGroup(medals\reward_sturmpanzer_4). Generating defaults. WARNING: Creating empty PropertyBagGroup(medals\reward_tetrarch_cs_commonwealth). Generating defaults. WARNING: Game building CRC (1397981402) does not match saved building CRC (-1860114638). Building tuning data has changed since level was saved. *SQUADAI_ALERT: [string "Data:SquadAI/VILLERS-BOCAGE-REACTION.squadai"]:65: squadai: assert_isbool. got nil instead. Value:nil ACTION_MOVE_POSTURE_EXT SquadAI: Error loading(Data:SquadAI/VILLERS-BOCAGE-REACTION.squadai), could not load file (10.5, 123.5): Building (32534) needs to be placed on Passable Land only. cell(168, 281) size(5, 5) (-4.5, 129.5): Building (32535) needs to be placed on Passable Land only. cell(153, 287) size(5, 5) (-127.5, -154.5): Building (32546) needs to be placed on Passable Land only. cell(26, 0) size(12, 11) (-18.5, -154.5): Building (32560) needs to be placed on Passable Land only. cell(135, 0) size(12, 11) (-4.5, 129.5): Moving entity (32571) with blueprint (ebps\races\allies_soviets\soldiers\weapons_crew_mg) started on impassible terrain or building. (-4.5, 129.5): Moving entity (32572) with blueprint (ebps\races\allies_soviets\soldiers\weapons_crew_mg) started on impassible terrain or building. (-4.5, 129.5): Moving entity (32573) with blueprint (ebps\races\allies_soviets\soldiers\weapons_crew_mg) started on impassible terrain or building. (-4.5, 129.5): Moving entity (32574) with blueprint (ebps\gameplay\props\cw_vickers_303_mg_emplacement) started on impassible terrain or building. (10.5, 123.5): Moving entity (32575) with blueprint (ebps\races\allies_soviets\soldiers\weapons_crew_mg) started on impassible terrain or building. (10.5, 123.5): Moving entity (32576) with blueprint (ebps\races\allies_soviets\soldiers\weapons_crew_mg) started on impassible terrain or building. (10.5, 123.5): Moving entity (32577) with blueprint (ebps\races\allies_soviets\soldiers\weapons_crew_mg) started on impassible terrain or building. (10.5, 123.5): Moving entity (32578) with blueprint (ebps\gameplay\props\cw_vickers_303_mg_emplacement) started on impassible terrain or building. (-0.349642, 79.2519): Moving entity (32625) with blueprint (ebps\races\allies_soviets\soldiers\infantry_conscript_ng) started on impassible terrain or building. (-0.333339, 79.9183): Moving entity (32629) with blueprint (ebps\races\allies_soviets\soldiers\infantry_conscript_ng) started on impassible terrain or building. (2.5, 68.5): Moving entity (32672) with blueprint (ebps\races\allies\soldiers\machine_gun_crew) started on impassible terrain or building. (2.5, 68.5): Moving entity (32675) with blueprint (ebps\gameplay\props\m1917_30cal_hmg) started on impassible terrain or building. Child binding of 'selection bindings' failed to load 'selection_entities' Child binding of 'selection bindings' failed to load 'selection_entity_hold' Child binding of 'selection bindings' failed to load 'selection_squad_building' Child binding of 'selection bindings' failed to load 'selection_structure' Child binding of 'selection bindings' failed to load 'selection_resources' Warning: binding repeat_1(Ability: abilities\reenable_capture_ability) -- ui index '0' out of bounds; range is [1, 12] Warning: binding repeat_0(Ability: abilities\reenable_capture_ability) -- ui index '0' out of bounds; range is [1, 12] Cannot find any entity in the squad sbps\races\axis\soldiers\volksgrenadier_squad to add the squad weapon Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background' Cannot find any entity in the squad sbps\races\axis\soldiers\volksgrenadier_squad to add the squad weapon Cannot find any entity in the squad sbps\races\axis\soldiers\volksgrenadier_squad to add the squad weapon You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_rural\buildings\roughstone_3x1_house_02\roughstone_3x1_house_02. You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_rural\buildings\roughstone_3x1_house_02\roughstone_3x1_house_02. You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_rural\buildings\roughstone_3x1_house_02\roughstone_3x1_house_02. You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_rural\buildings\roughstone_3x1_house_02\roughstone_3x1_house_02. You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_rural\buildings\roughtimb_2x2_beams_02\roughtimb_2x2_beams_02. You have not specified the upgrade to be removed on destruction, this means that you cannot later re-apply the add-on upgrade on ebps\environment\art_ambient\buildings\normandy_rural\buildings\roughtimb_2x2_beams_02\roughtimb_2x2_beams_02. WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_rural\buildings\roughstone_3x1_house_02\roughstone_3x1_house_02 does not have proper hit material information WeaponHit::GetCollisionHitMaterial building target ebps\environment\art_ambient\buildings\normandy_rural\buildings\roughstone_3x1_house_02\roughstone_3x1_house_02 does not have proper hit material information