RELICCOH started at 2011-07-12 06:51 OS NT 6.1 (sp1.0) x64, 8191MB Physical Memory, 6183 Physical Available, 3970 Virtual Available RUN-OPTIONS -dev -mod Eastern_Front -nomovies -window -novsync -refresh 60 WORKING-DIR C:\Program Files (x86)\THQ\Company of Heroes USER Wiki 06:51:18.49 4 Logical Processors detected 06:51:18.49 Multithreading Enabled 06:51:18.49 THREAD: Hyper-Threading Technology Processors are not detected. 06:51:18.49 XTHREAD: Detected 4 core(s) with 4 hardware thread(s) 06:51:18.49 XTHREAD: Main thread now used as XThread 0 06:51:18.49 XTHREAD: Spawned thread on processor 1 06:51:18.49 XTHREAD: Spawned thread on processor 2 06:51:18.49 XTHREAD: Spawned thread on processor 3 06:51:18.49 MATHBOX -- Version=6, Cpu=AMD Athlon 64:f=16,m=4, Mode=SSE 06:51:18.49 GAME -- Company Of Heroes, 2.602.0, Build live.2.602.0, Type live, Language English 06:51:18.51 MOD -- Mounting EF_DLC1, 1.0 06:51:18.56 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 06:51:18.56 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\DLC1\Data\' 06:51:18.60 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\' 06:51:18.60 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\' 06:51:18.63 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 06:51:18.63 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\' 06:51:18.63 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\DLC1\Movies\' 06:51:18.63 MOD -- Mounting EF_DLC2, 1.0 06:51:18.68 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 06:51:18.68 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\DLC2\Data\' 06:51:18.72 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\' 06:51:18.72 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\' 06:51:18.75 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 06:51:18.75 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\' 06:51:18.75 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\DLC2\Movies\' 06:51:18.75 MOD -- Mounting EF_DLC3, 1.0 06:51:18.80 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 06:51:18.80 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\DLC3\Data\' 06:51:18.84 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\' 06:51:18.84 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\' 06:51:18.87 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 06:51:18.87 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\' 06:51:18.87 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\DLC3\Movies\' 06:51:18.87 MOD -- Mounting EF_OPS, 1.0 06:51:18.91 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 06:51:18.91 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\CoH\Ops\Data\' 06:51:18.91 MOD -- Mounting Eastern_Front, 1.0 06:51:18.94 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\' 06:51:18.94 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\RelicOnline\Data\' 06:51:18.97 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\' 06:51:18.97 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\CoH\Engine\Data\' 06:51:18.97 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\WW2\Data\' 06:51:19.08 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\' 06:51:19.08 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\CoH\Data\' 06:51:19.72 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\Eastern_Front\Data\' 06:51:19.75 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\' 06:51:19.75 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\CoH\DataArtHigh\' 06:51:19.77 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\' 06:51:19.77 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\' 06:51:19.77 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\' 06:51:19.78 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\' 06:51:19.78 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\' 06:51:19.78 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\' 06:51:19.78 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\' 06:51:19.96 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\' 06:51:19.96 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\' 06:51:19.96 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\' 06:51:19.96 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\' 06:51:19.96 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\' 06:51:19.96 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\Eastern_Front\Movies\' 06:51:19.96 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\Engine\Movies\' 06:51:19.96 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Wiki\Documents\My Games\Company of Heroes\WW2\Movies\' [Cope FactionFix] - DLL loaded [Corsix LuaExtCore] Initialising [Corsix LuaExtCore] Found Lua's loadfile at 0x6F408D97 [Corsix LuaExtCore] Lua's loadfile patched [Corsix LuaExtCore] Self-test completed 06:51:20.05 GAME -- Resetting fp control word. 06:51:27.45 WW2Mod -- PropertyBagManager Loaded in 7.396000s 06:51:27.57 NetworkManager::Create - creating network manager 06:51:27.57 Read 813 bytes from network datastore login_cache.bin 06:51:27.58 Read 115714 bytes from network datastore global_cache.bin 06:51:27.58 Read 154 bytes from network datastore ping_cache.bin 06:51:27.58 QuazalInitializer - static initializing Quazal library 06:51:27.58 PingCache - populating cache with 7 pings 06:51:27.58 Sent message game CompanyOfHeroes started 2400 602 allowtraffic 06:51:27.58 RemoteDLManager - Connection Restored. 06:51:27.58 Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header 06:51:27.58 WinTransport - CreateSocket exclusive broadcast socket was available. 06:51:27.58 WinTransport - CreateSocket listening for broadcasts on default port 06:51:27.59 WinTransport - Host Name: Wiki-PC, aliases: , type=AF_INET, len=4 06:51:27.59 WinTransport - Host IP Address #0: [IP address redacted] 06:51:27.59 WinTransport - Interface #0: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_MULTICAST 06:51:27.59 WinTransport - Interface #1: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST 06:51:27.59 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 06:51:27.59 WinTransport - Quazal address string = udp:/address=[IP address redacted];port=6112 06:51:27.59 SessionManager - Peer Header Size = 16 bytes 06:51:27.59 SessionManager - Game Data overhead = 7 bytes 06:51:27.59 SessionManager - Proxy overhead = 7 bytes 06:51:27.59 MessageInternal::CreateChannel: Created channel 47535450 06:51:27.59 Session::Initialize - info, initializing session object, using threads. 06:51:27.59 SessionManager::RegisterSession - Registering new session 04513000 06:51:27.59 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 06:51:27.59 AutomatchInternal: Instantiating 06:51:27.59 PartyInternal: Instantiating 06:51:27.59 MessageInternal::CreateChannel: Created channel 50525459 06:51:27.59 MessageInternal::CreateChannel: Created channel 51434b4d 06:51:27.59 Net::ThreadFunction - Entering network thread function... 06:51:27.59 Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3] 06:51:27.59 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 06:51:27.59 MessageInternal::CreateChannel: Created channel 534d5347 06:51:27.59 MessageInternal::CreateChannel: Created channel 474d4343 06:51:27.59 MessageInternal::CreateChannel: Created channel 474f424a 06:51:27.59 MessageInternal::CreateChannel: Created channel 4d4f444d 06:51:27.59 MessageInternal::CreateChannel: Created channel 53594e43 06:51:27.59 MessageInternal::DestroyChannel: Destroyed channel 534d5347 06:51:27.59 MessageInternal::DestroyChannel: Destroyed channel 474d4343 06:51:27.59 MessageInternal::DestroyChannel: Destroyed channel 474f424a 06:51:27.59 MessageInternal::DestroyChannel: Destroyed channel 4d4f444d 06:51:27.59 MessageInternal::DestroyChannel: Destroyed channel 53594e43 06:51:27.59 GAME -- Available memory: 8191MB Physical RAM, 8189MB Pagefile, 4095 Virtual Address Space 06:51:27.61 Transport - Largest received is now 19 06:51:27.61 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 06:51:29.74 GRAPHICSSETUP -- Previous run did not pass graphics setup stage, using default settings. 06:51:29.75 DLLDriverLinker -- Adding driver 'spDx10.dll'. 06:51:29.77 DLLDriverLinker -- Adding driver 'spDx9.dll'. 06:51:29.77 DLLDriverLinker -- 2 DLL drivers found. 06:51:29.80 SPDx10 -- Adapter [NVIDIA GeForce GTX 570]: 1248MB dedicated video memory, 0MB dedicated system memory and 2815MB shared system memory. 06:51:30.12 DLLDriverLinker -- 2 DLL drivers found. 06:51:30.21 SPOOGE - Driver[DirectX10 Rendering Device] version[4,36] 06:51:30.21 GAME -- Resolution set to 1024x768 (windowed). 06:51:30.22 SPDx10 -- Adapter Description = NVIDIA GeForce GTX 570 06:51:30.22 SPDx10 -- Driver Vendor = 0x000010de Device = 0x00001086 SubSys = 0x15733842 Rev = 0x000000a1 06:51:30.22 SPDx10 -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x00 Build = 275.33 06:51:30.22 SPDx10 -- Driver LUID = 0x00000000-0x0000b3eb 06:51:30.22 SPDx10 -- 1248MB dedicated video memory, 0MB dedicated system memory and 2815MB shared system memory available. 06:51:30.23 ShaderDatabase: using shader profile [ps40]