RELICCOH started at 2011-01-31 21:43 OS NT 6.0 (sp2.0) x86, 3325MB Physical Memory, 1663 Physical Available, 1935 Virtual Available RUN-OPTIONS -dev -mod Eastern_Front -nomovies -novsync -notriplebuffer WORKING-DIR C:\Program Files\THQ\Company of Heroes USER rocker 21:43:16.64 4 Logical Processors detected 21:43:16.64 Multithreading Enabled 21:43:16.64 THREAD: Hyper-Threading Technology Processors are not detected. 21:43:16.64 XTHREAD: Detected 4 core(s) with 4 hardware thread(s) 21:43:16.64 XTHREAD: Main thread now used as XThread 0 21:43:16.64 XTHREAD: Spawned thread on processor 1 21:43:16.64 XTHREAD: Spawned thread on processor 2 21:43:16.64 XTHREAD: Spawned thread on processor 3 21:43:16.64 MATHBOX -- Version=6, Cpu=Intel Core 2:f=6,m=15, Mode=SSE 21:43:16.70 GAME -- Company Of Heroes, 2.601.0, Build live.2.601.0, Type live, Language English 21:43:17.26 MOD -- Mounting EF_DLC1, 1.0 21:43:17.31 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 21:43:17.31 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC1\Data\' 21:43:17.34 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\' 21:43:17.34 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\' 21:43:17.44 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 21:43:17.44 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\' 21:43:17.44 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC1\Movies\' 21:43:17.44 MOD -- Mounting EF_DLC2, 1.0 21:43:17.48 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 21:43:17.48 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC2\Data\' 21:43:17.53 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\' 21:43:17.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\' 21:43:17.59 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 21:43:17.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\' 21:43:17.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC2\Movies\' 21:43:17.59 MOD -- Mounting EF_DLC3, 1.0 21:43:17.64 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 21:43:17.64 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC3\Data\' 21:43:17.69 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\' 21:43:17.69 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\' 21:43:17.72 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 21:43:17.72 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\' 21:43:17.72 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC3\Movies\' 21:43:17.72 MOD -- Mounting EF_OPS, 1.0 21:43:17.76 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 21:43:17.76 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\CoH\Ops\Data\' 21:43:17.76 MOD -- Mounting Eastern_Front, 1.0 21:43:17.78 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\' 21:43:17.78 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\RelicOnline\Data\' 21:43:17.86 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\' 21:43:17.86 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\CoH\Engine\Data\' 21:43:17.86 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\WW2\Data\' 21:43:18.28 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\' 21:43:18.28 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\CoH\Data\' 21:43:19.17 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\Eastern_Front\Data\' 21:43:19.26 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\' 21:43:19.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\CoH\DataArtHigh\' 21:43:19.35 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\' 21:43:19.35 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\' 21:43:19.35 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\' 21:43:19.37 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\' 21:43:19.37 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\' 21:43:19.39 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\' 21:43:19.39 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\' 21:43:20.17 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\' 21:43:20.17 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\' 21:43:20.18 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\' 21:43:20.18 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\' 21:43:20.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\' 21:43:20.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\Eastern_Front\Movies\' 21:43:20.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\Engine\Movies\' 21:43:20.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\WW2\Movies\' [Cope FactionFix] - DLL loaded [Corsix LuaExtCore] Initialising [Corsix LuaExtCore] Found Lua's loadfile at 0x722D8D97 [Corsix LuaExtCore] Lua's loadfile patched [Corsix LuaExtCore] Self-test completed 21:43:21.77 GAME -- Resetting fp control word. 21:43:39.93 WW2Mod -- PropertyBagManager Loaded in 18.159000s 21:43:40.29 NetworkManager::Create - creating network manager 21:43:40.35 Read 306 bytes from network datastore login_cache.bin 21:43:40.38 Read 52 bytes from network datastore global_cache.bin 21:43:40.38 Read 46 bytes from network datastore ping_cache.bin 21:43:40.41 QuazalInitializer - static initializing Quazal library 21:43:40.43 PingCache - populating cache with 1 pings 21:43:40.57 Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header 21:43:40.95 WinTransport - CreateSocket exclusive broadcast socket was available. 21:43:40.95 WinTransport - CreateSocket listening for broadcasts on default port 21:43:40.96 WinTransport - Host Name: rocker-PC, aliases: , type=AF_INET, len=4 21:43:40.96 WinTransport - Host IP Address #0: [IP address redacted] 21:43:40.96 WinTransport - Interface #0: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_BROADCAST IFF_MULTICAST 21:43:40.96 WinTransport - Interface #1: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST 21:43:40.96 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 21:43:40.96 WinTransport - Quazal address string = udp:/address=[IP address redacted];port=6112 21:43:40.96 SessionManager - Peer Header Size = 16 bytes 21:43:40.96 SessionManager - Game Data overhead = 7 bytes 21:43:40.96 SessionManager - Proxy overhead = 7 bytes 21:43:40.96 MessageInternal::CreateChannel: Created channel 47535450 21:43:40.96 Session::Initialize - info, initializing session object, using threads. 21:43:40.96 SessionManager::RegisterSession - Registering new session 0cdd2e68 21:43:40.96 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 21:43:40.96 AutomatchInternal: Instantiating 21:43:40.96 PartyInternal: Instantiating 21:43:40.96 MessageInternal::CreateChannel: Created channel 50525459 21:43:40.96 MessageInternal::CreateChannel: Created channel 51434b4d 21:43:40.96 Net::ThreadFunction - Entering network thread function... 21:43:40.99 Transport - Largest received is now 19 21:43:40.99 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 21:43:41.05 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 21:43:41.05 MessageInternal::CreateChannel: Created channel 534d5347 21:43:41.05 MessageInternal::CreateChannel: Created channel 474d4343 21:43:41.05 MessageInternal::CreateChannel: Created channel 474f424a 21:43:41.05 MessageInternal::CreateChannel: Created channel 4d4f444d 21:43:41.05 MessageInternal::CreateChannel: Created channel 53594e43 21:43:41.05 MessageInternal::DestroyChannel: Destroyed channel 534d5347 21:43:41.05 MessageInternal::DestroyChannel: Destroyed channel 474d4343 21:43:41.05 MessageInternal::DestroyChannel: Destroyed channel 474f424a 21:43:41.05 MessageInternal::DestroyChannel: Destroyed channel 4d4f444d 21:43:41.05 MessageInternal::DestroyChannel: Destroyed channel 53594e43 21:43:41.05 GAME -- Available memory: 3325MB Physical RAM, 3528MB Pagefile, 2047 Virtual Address Space 21:43:45.13 DLLDriverLinker -- Adding driver 'spDx10.dll'. 21:43:45.41 DLLDriverLinker -- Adding driver 'spDx9.dll'. 21:43:45.41 DLLDriverLinker -- 2 DLL drivers found. 21:43:46.56 SPDx10 -- Adapter [NVIDIA GeForce 8800 GTX]: 741MB dedicated video memory, 0MB dedicated system memory and 1406MB shared system memory. 21:43:49.03 DLLDriverLinker -- 2 DLL drivers found. 21:43:49.20 SPOOGE - Driver[DirectX10 Rendering Device] version[4,36] 21:43:49.20 GAME -- Resolution set to 1280x768 (fullscreen). 21:43:49.24 SPDx10 -- Adapter Description = NVIDIA GeForce 8800 GTX 21:43:49.24 SPDx10 -- Driver Vendor = 0x000010de Device = 0x00000191 SubSys = 0x039c10de Rev = 0x000000a2 21:43:49.24 SPDx10 -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x00 Build = 260.99 21:43:49.24 SPDx10 -- Driver LUID = 0x00000000-0x00017183 21:43:49.26 SPDx10 -- 741MB dedicated video memory, 0MB dedicated system memory and 1406MB shared system memory available. 21:43:49.38 ShaderDatabase: using shader profile [ps40] 21:43:50.93 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256. 21:43:51.12 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256. 21:43:51.13 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' 21:43:53.16 GameObjLoader 0a3572f0 - resetting counters 21:43:53.16 GameObjLoader 0a3572f0 - Created loader 21:43:53.16 GameObjLoader 0740c3e8 - resetting counters 21:43:53.16 GameObjLoader 0740c3e8 - Created loader 21:43:54.81 GAME -- Beginning FE 21:43:54.81 Sent message game CompanyOfHeroes started 3416 601 allowtraffic 21:43:54.81 RemoteDLManager - Connection Restored. 21:43:54.81 UIFrontEnd - Loading Front End 21:43:54.81 THREAD: Hyper-Threading Technology Processors are not detected. 21:43:55.13 SOUND -- Initializing ... 21:43:55.24 INNIMapDCA Key not found: sp_speechducker::time 21:43:56.03 SOUND -- Initialization completed! 21:43:56.03 UIFrontEnd - Initializing Forms 21:43:58.39 CampaignFilter::BindFilterSpecificWidgets() 21:43:58.52 Activating screen: AppLoadingForm 21:43:58.52 SetupProductLoadingArt - choosing bgArt = 0 (gold=0) 21:43:58.52 Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3] 21:44:01.38 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh] 21:44:01.38 GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1] 21:44:01.38 GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2] 21:44:01.44 GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3] 21:44:01.46 GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2] 21:44:01.47 GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1] 21:44:02.04 GAME -- Using player profile ROCKER-PC 21:44:03.36 Dx10Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase. 21:44:03.81 Dx10Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase. 21:44:08.60 QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260 21:44:08.60 RendezvousManager: CreateSession - starting profile=Guest login 21:44:08.61 GetBackEndServices()->Login: call returned with (5:2) TransportErrorCode::ConnectionFailure. 21:44:08.61 RendezvousManager - unable to connect to the server as guest 21:44:08.61 OnConnect: connect failure 21:44:08.61 RendezvousManager::Shutdown - deleting instance 21:44:08.61 RendezvousManager - terminating all server calls in progress 21:44:08.61 CallManager - terminating all server calls in progress (1 in progress) 21:44:08.61 RendezvousManager - destroying chat handler 21:44:08.61 ~RendezvousManager - m_state = 7, no need for server disconnect 21:44:08.63 OnConnect: this wasnt a reconnect, no need for autologin 21:44:08.63 SetupProductLoadingArt - choosing bgArt = 0 (gold=0) 21:44:08.64 CRC & Version Info : 00000259:0fd9d603:48d2c5df eastern_front:601:factionfix.dll 1 21:44:08.64 Activating screen: FEMovie 21:44:08.64 Activating screen: OnlineWidget 21:44:08.64 Activating screen: RelicOnlineLogin 21:44:08.76 SetupProductLoadingArt - choosing bgArt = 0 (gold=0) 21:44:08.76 You have a valid version of the game. 21:44:08.78 AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now 21:44:08.78 installed_products = ( CXP1 COH ) 21:44:08.78 OnLogin: no previous login, auto selecting profile not required 21:44:08.78 Activating screen: MessageBoxPopup 21:44:08.78 Activating screen: MessageBoxPopup 21:44:08.78 ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1 21:44:10.69 Beginning media verification... 21:44:10.69 Validator type : validators\rs\rs.dll 21:44:11.09 Activating screen: MessageBoxPopup 21:44:30.91 Activating screen: FE_mm_01 21:44:30.94 GAME -- Setting campaign state to 'coh' 21:44:30.94 GAME -- Closing state 'coh' 21:44:30.94 GAME -- Setting campaign state to 'cxp2' 21:44:30.94 GAME -- Closing state 'cxp2' 21:44:30.94 GAME -- Setting campaign state to 'cxp1' 21:44:30.94 GAME -- Closing state 'cxp1' 21:44:34.84 Activating screen: MessageBoxPopup 21:44:34.84 Created Matchinfo 21:44:34.84 Session::Reset with reason 999 and AdvertisementInternal::ResetSession() 21:44:34.84 starting LAN hosting 21:44:34.85 OnJoinAdvertisementSuccess - joined online match, server leave notification required 21:44:34.85 starting local hosting 21:44:34.85 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 21:44:34.85 Allocated route ID=0 for PeerID 1 at WINaddr:[IP address redacted]:6112; 21:44:34.85 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 21:44:34.85 Session::Host sid = B91A6AF1D837BED7, hostURL = , local addresses = WINaddr:[IP address redacted]:6112; 21:44:34.85 ValidateCustomData: called with 199 bytes of custom data 21:44:34.85 Host accepted Peer 1 into the match at address list=WINaddr:[IP address redacted]:6112;, routes=WINaddr:[IP address redacted]:6112; 21:44:34.85 AdvertisementInternal::Process - EVENT_NEWPEER 21:44:34.85 Session::GetState - info, session's state changed to [2:STATE_CONNECTING]. 21:44:34.87 Session::GetState - info, session's state changed to [3:STATE_CONNECTED]. 21:44:34.87 hosting - Session is connected 21:44:34.87 Net::Session::SetVisible - session is set to VISIBLE. 21:44:34.88 hosting completed successfully 21:44:34.88 HostAsync - completed with HostResult = 0 21:44:34.88 UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01 21:44:34.88 Activating screen: OnlineGameSetup 21:44:34.88 MessageInternal::CreateChannel: Created channel 534d5347 21:44:34.88 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 21:44:34.88 MatchInternal::SetMatchType - new type 14 - updating server 21:44:34.89 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0 21:44:34.89 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=1/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0 21:44:34.90 Transport - Largest received is now 501 21:44:34.93 SetVisible called while !IsConnected 21:44:34.93 GetMaxFrameTimeFromProfile: players=2 expected FPS=22.975794, bars=5, max avg=0.038, sd=0.005, 5 samples = 0.03 0.05 0.04 0.04 0.04 21:44:34.94 Activating screen: RelicOnlineChat 21:44:34.94 Activating screen: RelicOnlineNewsScreen 21:44:34.94 Activating screen: RelicOnlineStatsScreen 21:44:34.94 Activating screen: Achievements 21:44:34.94 GAME -- Setting campaign state to 'coh' 21:44:34.94 GAME -- Closing state 'coh' 21:44:34.95 GAME -- Setting campaign state to 'cxp2' 21:44:34.95 GAME -- Closing state 'cxp2' 21:44:34.95 GAME -- Setting campaign state to 'cxp1' 21:44:34.95 GAME -- Closing state 'cxp1' 21:44:34.96 Transport - Largest received is now 732 21:44:34.96 Activating screen: GameHistory 21:44:34.97 GAME -- Setting campaign state to 'coh' 21:44:34.97 GAME -- Closing state 'coh' 21:44:34.97 GAME -- Setting campaign state to 'cxp2' 21:44:34.97 GAME -- Closing state 'cxp2' 21:44:34.98 GAME -- Setting campaign state to 'cxp1' 21:44:34.98 GAME -- Closing state 'cxp1' 21:44:34.98 Activating screen: OnlineGameSetup 21:44:34.98 Activating screen: RelicOnlineTabs 21:44:34.98 AutomatchInternal::OnHostComplete - Completed Host with success=1 21:44:34.98 AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring 21:44:34.98 QuickMatchInternal::OnHostComplete - Quickmatch not in host state. 21:44:34.98 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 21:44:34.98 Net::Session::SetVisible - session is set to INVISIBLE. 21:44:34.98 GetMaxFrameTimeFromProfile: players=2 expected FPS=22.975794, bars=5, max avg=0.038, sd=0.005, 5 samples = 0.03 0.05 0.04 0.04 0.04 21:44:35.15 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:44:35.17 GAME -- Setting campaign state to 'coh' 21:44:35.17 GAME -- Closing state 'coh' 21:44:35.17 GAME -- Setting campaign state to 'cxp2' 21:44:35.17 GAME -- Closing state 'cxp2' 21:44:35.18 GAME -- Setting campaign state to 'cxp1' 21:44:35.18 GAME -- Closing state 'cxp1' 21:44:35.28 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:44:40.10 Activating screen: ScreenTipPopup 21:44:41.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0 21:45:04.43 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 21:45:04.43 Net::Session::SetVisible - session is set to INVISIBLE. 21:45:04.43 GetMaxFrameTimeFromProfile: players=2 expected FPS=22.975794, bars=5, max avg=0.038, sd=0.005, 5 samples = 0.03 0.05 0.04 0.04 0.04 21:45:04.55 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:45:04.62 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:45:07.84 Activating screen: RaceSelectionPopup 21:45:08.73 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 21:45:08.73 Net::Session::SetVisible - session is set to INVISIBLE. 21:45:08.73 GetMaxFrameTimeFromProfile: players=2 expected FPS=22.975794, bars=5, max avg=0.038, sd=0.005, 5 samples = 0.03 0.05 0.04 0.04 0.04 21:45:08.76 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:45:08.79 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:45:09.79 Activating screen: DynamicPopupMenu 21:45:11.04 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 21:45:11.04 Net::Session::SetVisible - session is set to INVISIBLE. 21:45:11.04 GetMaxFrameTimeFromProfile: players=2 expected FPS=22.975794, bars=5, max avg=0.038, sd=0.005, 5 samples = 0.03 0.05 0.04 0.04 0.04 21:45:11.06 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:45:11.08 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:45:14.38 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 21:45:14.38 Net::Session::SetVisible - session is set to INVISIBLE. 21:45:14.38 GetMaxFrameTimeFromProfile: players=2 expected FPS=22.975794, bars=5, max avg=0.038, sd=0.005, 5 samples = 0.03 0.05 0.04 0.04 0.04 21:45:14.38 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:45:14.43 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:45:32.99 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 21:45:32.99 Net::Session::SetVisible - session is set to INVISIBLE. 21:45:32.99 GetMaxFrameTimeFromProfile: players=2 expected FPS=22.975794, bars=5, max avg=0.038, sd=0.005, 5 samples = 0.03 0.05 0.04 0.04 0.04 21:45:33.11 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:45:33.15 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:45:35.01 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0 21:45:35.01 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=1/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0 21:45:38.85 GameSetupForm - No win/loss reporting and only a single player, disconnecting 21:45:38.85 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 21:45:38.85 SetVisible called while !IsConnected 21:45:38.85 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:45:38.85 GameSetupForm - Starting game 21:45:38.85 GameInfo::ResetInfo - SyncLevel set to 0 on reset 21:45:38.86 PopulateGameInfo - random seed:[1296528338], guid:[{361aeda9-5173-4480-b117-a121c9096056}], sync level:[2] 21:45:38.86 Error loading [DATA:levelingCurve.lua] 21:45:38.86 Error loading [DATA:levelingCurve.lua] 21:45:38.86 MOD - Setting player (0) race to: allies_soviets 21:45:38.86 MOD - Setting player (0) race to: 2 21:45:38.86 MOD - Setting player (1) race to: axis 21:45:38.86 MOD - Setting player (1) race to: 3 21:45:38.86 Activating screen: MessageBoxPopup 21:45:38.86 Session is marking the local peer PeerID 1 for death 21:45:38.86 Session::GetEvent DestroyPeer success Peer 1 removed 21:45:38.86 Session::DestroyPeer - deallocating peer 1 21:45:38.86 Session - Requested Disconnect for connectionID 2 21:45:38.86 Deallocated route ID=3 for PeerID 1 at WINaddr:[IP address redacted]:6112; 21:45:38.86 Session - Requested Disconnect for connectionID 3 21:45:38.86 Closed route 3<>3 for PeerID 1 at WINaddr:[IP address redacted]:6112; 21:45:38.86 AdvertisementInternal::Process - EVENT_DESTROYPEER 21:45:38.86 Destroyed Matchinfo 21:45:38.87 APP -- Game Start 21:45:38.87 Sent message game CompanyOfHeroes allowtraffic 21:45:38.87 GAME -- Setting campaign state to 'coh' 21:45:38.87 GAME -- Closing state 'coh' 21:45:38.88 GAME -- Setting campaign state to 'cxp2' 21:45:38.88 GAME -- Closing state 'cxp2' 21:45:38.88 GAME -- Setting campaign state to 'cxp1' 21:45:38.88 GAME -- Closing state 'cxp1' 21:45:38.88 MessageInternal::DestroyChannel: Destroyed channel 534d5347 21:45:38.89 GAME -- Ending FE 21:45:38.89 UIFrontEnd - Unloading Front End 21:45:38.90 SOUND -- Shutting down ... 21:45:39.01 SOUND -- Shutdown completed! 21:45:39.01 21:45:39.01 GAME -- *** Beginning mission 2p_prague (1 Humans, 1 Computers) *** 21:45:39.01 21:45:39.15 Transport - Largest sent is now 8 21:45:39.52 GAME -- Recording game 21:45:39.60 Activating screen: GameLoadScreen 21:45:39.60 ReportGameStartStats - no connection to server unable to report 21:45:39.60 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 21:45:39.60 PeerRemoveAll - flushing local session peer data 21:45:39.60 Session::Reset with reason 999 and MatchInternal::PeerRemoveAll 21:45:39.60 Got dlman msg [ack game CompanyOfHeroes allowtraffic] 21:45:40.66 THREAD: Hyper-Threading Technology Processors are not detected. 21:45:40.76 SOUND -- Initializing ... 21:45:41.61 SOUND -- Initialization completed! 21:45:41.68 PHYSICS: detected processor(s) capable of handling 4 threads. 21:45:41.79 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m06_cityfight_high_load.smf'. Expensive operation 21:45:41.79 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m06_cityfight_high_load.smf'. Expensive operation 21:45:41.81 MOD -- Locating MOD for scenario 'DATA:scenarios\mp\2p_prague' 21:45:41.81 MOD -- Using Mod 'Eastern_Front' 21:45:41.85 Unable to load/parse precache file [DATA:scenarios\mp\2p_prague_precache.lua] 21:45:42.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0 21:45:45.95 GameObjLoader - upgrading load_count from 0 to 1212 21:45:50.47 GameObjLoader - upgrading load_count from 1212 to 1985 21:45:50.65 PHYSICS -- Created node factory 'HVOK' 21:45:50.65 PHYSICS -- Created node factory 'DMMY' 21:46:15.65 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m06_cityfight_high_load.smf'. Expensive operation 21:46:38.95 GameObjLoader - upgrading load_count from 14 to 4931 21:46:43.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 21:46:49.92 GameObjLoader 0a3572f0 - resetting counters 21:46:49.92 GameObjLoader 0a3572f0 - LOAD_DONE 21:46:49.92 GAME - SessionSetup 21:46:50.50 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP. 21:46:50.51 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048 21:46:50.51 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024 21:46:53.29 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m06_cityfight_high_load.smf'. Expensive operation 21:46:59.10 SPDx10 -- Cannot lock non-4 texel aligned regions of DXT textures. xStart: 1632, yStart: 970 21:46:59.10 SPDx10 -- Could not lock destination texture for copy. 21:46:59.10 SPDx10 -- Cannot lock non-4 texel aligned regions of DXT textures. xStart: 1632, yStart: 970 21:46:59.10 SPDx10 -- Could not lock destination texture for copy. 21:46:59.10 SPDx10 -- Cannot lock non-4 texel aligned regions of DXT textures. xStart: 1632, yStart: 970 21:46:59.10 SPDx10 -- Could not lock destination texture for copy. 21:46:59.10 SPDx10 -- Cannot lock non-4 texel aligned regions of DXT textures. xStart: 1632, yStart: 970 21:46:59.10 SPDx10 -- Could not lock destination texture for copy. 21:46:59.10 SPDx10 -- Cannot lock non-4 texel aligned regions of DXT textures. xStart: 1632, yStart: 970 21:46:59.10 SPDx10 -- Could not lock destination texture for copy. 21:46:59.78 GAME - CreateGEWorld in 9853 ms 21:46:59.80 TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed. 21:47:00.34 ATMOSPHERE -- Could not load 'data:art/scenarios/presets/atmosphere/PRAGUE1.aps': 'Unable to open file!'. 21:47:00.34 GAME - SessionSetup finished in 10421 ms 21:47:00.35 GAME - WaterReflectionManagerSetup 21:47:00.35 GAME - WaterReflectionManagerSetup finished in 0 ms 21:47:01.39 MessageInternal::CreateChannel: Created channel 474d4343 [Cope FactionFix] - Trying to hook function [Cope FactionFix] - Got LuaState @0x067b7c68 [Cope FactionFix] - patched @0x632654c1 [Cope FactionFix] - hooked @0x632654c2 [Cope FactionFix] - patched @0x63264a37 [Cope FactionFix] - hooked @0x63264a37 [Cope FactionFix] - Hook installed 21:47:01.98 ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/zannihilateNoPop.scar] succeeded. 21:47:02.00 didn't add a border to sector 26!!! 21:47:03.95 MOD -- Player (unused player) (frame 0) (KillPlayer) 21:47:03.96 MOD -- Player (unused player) (frame 0) (KillPlayer) 21:47:03.96 MOD -- Player (unused player) (frame 0) (KillPlayer) 21:47:03.96 MOD -- Player (unused player) (frame 0) (KillPlayer) 21:47:03.96 MOD -- Player (unused player) (frame 0) (KillPlayer) 21:47:03.96 MOD -- Player (unused player) (frame 0) (KillPlayer) 21:47:04.86 MessageInternal::CreateChannel: Created channel 4d4f444d 21:47:06.02 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 21:47:06.03 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 21:47:06.03 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 21:47:06.03 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 21:47:06.03 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 21:47:06.62 SPEECHMANAGER -- Loaded in 0.498783 seconds 21:47:09.69 GameObjLoader - upgrading load_count from 0 to 400 21:47:11.86 GameObjLoader 0740c3e8 - resetting counters 21:47:11.86 GameObjLoader 0740c3e8 - LOAD_DONE 21:47:12.64 PreloadResources took 0ms. 21:47:12.84 GAME -- Loading completed (93 seconds) 21:47:12.84 SIM -- Setting SyncErrorChecking level to None 21:47:14.74 Activating screen: GameScreen 21:47:14.74 Activating screen: Decorators_widescreen 21:47:14.74 Activating screen: Taskbar_widescreen 21:47:14.74 Activating screen: SubtitleScreen 21:47:14.74 Activating screen: TextOverlayScreen 21:47:14.81 PerformanceRecorder::StartRecording for game size 2 21:47:14.81 GAME -- Starting mission... 21:47:17.72 MOD -- Player CPU - Easy set to AI Type: AI Player (frame 1) (CmdAI) 21:47:18.48 WorldViewSM::ProcessWVEvents - setting pause to 1 21:47:18.48 GAME -- SimulationController::Pause 0 21:47:30.81 WorldViewSM::ProcessWVEvents - setting pause to 0 21:47:30.81 GAME -- SimulationController::Pause 1 21:47:34.86 Warning: non auto-match upgrade not found in AE, tuning 21:47:44.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 21:47:50.68 Warning: binding repeat_1(Ability: abilities\reenable_capture_ability) -- ui index '0' out of bounds; range is [1, 12] 21:48:22.44 WorldViewSM::ProcessWVEvents - setting pause to 1 21:48:22.44 GAME -- SimulationController::Pause 0 21:48:41.48 WorldViewSM::ProcessWVEvents - setting pause to 0 21:48:41.48 GAME -- SimulationController::Pause 1 21:48:45.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 21:48:56.83 WorldViewSM::ProcessWVEvents - setting pause to 1 21:48:56.83 GAME -- SimulationController::Pause 0 21:49:09.15 WorldViewSM::ProcessWVEvents - setting pause to 0 21:49:09.15 GAME -- SimulationController::Pause 1 21:49:11.62 Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background' 21:49:14.65 Warning: binding repeat_0(Ability: abilities\reenable_capture_ability) -- ui index '0' out of bounds; range is [1, 12] 21:49:25.46 WorldViewSM::ProcessWVEvents - setting pause to 1 21:49:25.46 GAME -- SimulationController::Pause 0 21:49:32.12 WorldViewSM::ProcessWVEvents - setting pause to 0 21:49:32.12 GAME -- SimulationController::Pause 1 21:49:46.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 21:49:58.02 WorldViewSM::ProcessWVEvents - setting pause to 1 21:49:58.02 GAME -- SimulationController::Pause 0 21:50:01.91 WorldViewSM::ProcessWVEvents - setting pause to 0 21:50:01.91 GAME -- SimulationController::Pause 1 21:50:15.89 WorldViewSM::ProcessWVEvents - setting pause to 1 21:50:15.89 GAME -- SimulationController::Pause 0 21:50:26.36 WorldViewSM::ProcessWVEvents - setting pause to 0 21:50:26.36 GAME -- SimulationController::Pause 1 21:50:33.41 WorldViewSM::ProcessWVEvents - setting pause to 1 21:50:33.41 GAME -- SimulationController::Pause 0 21:50:42.38 WorldViewSM::ProcessWVEvents - setting pause to 0 21:50:42.38 GAME -- SimulationController::Pause 1 21:50:47.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 21:51:35.05 WorldViewSM::ProcessWVEvents - setting pause to 1 21:51:35.05 GAME -- SimulationController::Pause 0 21:51:48.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0 21:51:49.47 WorldViewSM::ProcessWVEvents - setting pause to 0 21:51:49.47 GAME -- SimulationController::Pause 1 21:52:31.68 WorldViewSM::ProcessWVEvents - setting pause to 1 21:52:31.68 GAME -- SimulationController::Pause 0 21:52:42.48 WorldViewSM::ProcessWVEvents - setting pause to 0 21:52:42.48 GAME -- SimulationController::Pause 1 21:52:44.52 WorldViewSM::ProcessWVEvents - setting pause to 1 21:52:44.52 GAME -- SimulationController::Pause 0 21:52:49.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 21:52:49.34 WorldViewSM::ProcessWVEvents - setting pause to 0 21:52:49.34 GAME -- SimulationController::Pause 1 21:53:50.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0 21:54:39.26 WorldViewSM::ProcessWVEvents - setting pause to 1 21:54:39.26 GAME -- SimulationController::Pause 0 21:54:49.11 WorldViewSM::ProcessWVEvents - setting pause to 0 21:54:49.11 GAME -- SimulationController::Pause 1 21:54:51.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 21:55:03.37 WorldViewSM::ProcessWVEvents - setting pause to 1 21:55:03.37 GAME -- SimulationController::Pause 0 21:55:04.41 Activating screen: Command_Tree 21:55:05.88 Activating screen: Command_Branch 21:55:09.47 Activating screen: Command_Branch 21:55:10.56 WorldViewSM::ProcessWVEvents - setting pause to 0 21:55:10.56 GAME -- SimulationController::Pause 1 21:55:51.41 WorldViewSM::ProcessWVEvents - setting pause to 1 21:55:51.41 GAME -- SimulationController::Pause 0 21:55:52.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 21:56:16.30 Activating screen: pause_menu 21:56:16.31 GAME -- SimulationController::Pause 1 21:56:18.01 Activating screen: prompt_generic 21:56:20.45 MOD -- Player ROCKER-PC (network abort) (frame 3141) (KillPlayer) 21:56:20.45 MOD -- Could not find win condition 'annihilate' 21:56:20.47 MOD -- Could not find win condition 'annihilate' 21:56:20.47 MOD -- Game Over at frame 3141 21:56:20.49 GameApp::ReportStats 21:56:20.49 ReportStats - untracked game, no need to report match 4294967295:4294967295 21:56:20.49 ReportSimStats - nothing to report, no connection to the server 21:56:20.49 ReportStats - ReportSimStats failed 21:56:20.51 APP -- Game Restart 21:56:20.51 GameApp::TransitionRestart 21:56:20.51 GameObj::ShutdownGameObj 21:56:20.51 GAME -- Ending mission (Game over) 21:56:20.51 GameObjLoader 0740c3e8 - Unload 21:56:20.51 GameObjLoader 0740c3e8 - resetting counters 21:56:20.54 GAME -- SimulationController::Pause 1 21:56:20.56 MessageInternal::DestroyChannel: Destroyed channel 4d4f444d 21:56:20.73 GameObjLoader 0a3572f0 - Unload 21:56:20.73 GameObjLoader 0a3572f0 - resetting counters 21:56:20.80 SOUND -- Shutting down ... 21:56:20.92 SOUND -- Shutdown completed! 21:56:20.92 MessageInternal::DestroyChannel: Destroyed channel 474d4343 21:56:20.95 MOD -- Mounting EF_DLC1, 1.0 21:56:21.01 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 21:56:21.01 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC1\Data\' 21:56:21.04 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\' 21:56:21.04 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\' 21:56:21.15 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 21:56:21.15 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\' 21:56:21.15 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC1\Movies\' 21:56:21.15 MOD -- Mounting EF_DLC2, 1.0 21:56:21.20 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 21:56:21.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC2\Data\' 21:56:21.23 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\' 21:56:21.23 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\' 21:56:21.28 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 21:56:21.28 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\' 21:56:21.28 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC2\Movies\' 21:56:21.28 MOD -- Mounting EF_DLC3, 1.0 21:56:21.31 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 21:56:21.31 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC3\Data\' 21:56:21.37 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\' 21:56:21.37 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\' 21:56:21.38 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 21:56:21.38 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\' 21:56:21.38 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\DLC3\Movies\' 21:56:21.38 MOD -- Mounting EF_OPS, 1.0 21:56:21.42 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 21:56:21.42 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\CoH\Ops\Data\' 21:56:21.42 MOD -- Mounting Eastern_Front, 1.0 21:56:21.43 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\' 21:56:21.43 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\RelicOnline\Data\' 21:56:21.48 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\' 21:56:21.48 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\CoH\Engine\Data\' 21:56:21.49 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\WW2\Data\' 21:56:21.96 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\' 21:56:21.96 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\CoH\Data\' 21:56:22.06 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\Eastern_Front\Data\' 21:56:22.12 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\' 21:56:22.12 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\CoH\DataArtHigh\' 21:56:22.21 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\' 21:56:22.21 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\' 21:56:22.21 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\' 21:56:22.23 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\' 21:56:22.23 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\' 21:56:22.26 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\' 21:56:22.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\' 21:56:22.93 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\' 21:56:22.93 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\' 21:56:22.94 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\' 21:56:22.94 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\' 21:56:23.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\' 21:56:23.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\Eastern_Front\Movies\' 21:56:23.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\Engine\Movies\' 21:56:23.02 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\rocker\Documents\My Games\Company of Heroes\WW2\Movies\' 21:56:23.08 MOD - Setting player (0) race to: allies_soviets 21:56:23.08 MOD - Setting player (0) race to: 2 21:56:23.08 MOD - Setting player (1) race to: axis 21:56:23.08 MOD - Setting player (1) race to: 3 21:56:23.08 21:56:23.08 GAME -- *** Beginning mission 2p_prague (1 Humans, 1 Computers) *** 21:56:23.08 21:56:23.08 GAME -- Recording game 21:56:23.16 Activating screen: GameLoadScreen 21:56:23.18 ReportGameStartStats - no connection to server unable to report 21:56:23.19 THREAD: Hyper-Threading Technology Processors are not detected. 21:56:23.47 SOUND -- Initializing ... 21:56:23.49 SOUND -- Initialization completed! 21:56:23.52 PHYSICS: detected processor(s) capable of handling 4 threads. 21:56:23.53 MOD -- Locating MOD for scenario 'DATA:scenarios\mp\2p_prague' 21:56:23.53 MOD -- Using Mod 'Eastern_Front' 21:56:23.55 Unable to load/parse precache file [DATA:scenarios\mp\2p_prague_precache.lua] 21:56:23.68 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_03_edit_load.smf'. Expensive operation 21:56:23.68 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_03_edit_load.smf'. Expensive operation 21:56:27.75 GameObjLoader 0a3572f0 - resetting counters 21:56:27.75 GameObjLoader 0a3572f0 - LOAD_DONE 21:56:27.75 GAME - SessionSetup 21:56:27.88 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP. 21:56:27.89 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048 21:56:27.89 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024 21:56:31.51 GAME - CreateGEWorld in 3764 ms 21:56:31.52 ATMOSPHERE -- Could not load 'data:art/scenarios/presets/atmosphere/PRAGUE1.aps': 'Unable to open file!'. 21:56:31.52 GAME - SessionSetup finished in 3769 ms 21:56:31.52 GAME - WaterReflectionManagerSetup 21:56:31.52 GAME - WaterReflectionManagerSetup finished in 0 ms 21:56:32.66 MessageInternal::CreateChannel: Created channel 474d4343 [Cope FactionFix] - Trying to hook function [Cope FactionFix] - Got LuaState @0x067a07c0 [Cope FactionFix] - Hook already installed 21:56:32.88 ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/zannihilateNoPop.scar] succeeded. 21:56:32.89 didn't add a border to sector 26!!! 21:56:34.59 MOD -- Player (unused player) (frame 0) (KillPlayer) 21:56:34.59 MOD -- Player (unused player) (frame 0) (KillPlayer) 21:56:34.59 MOD -- Player (unused player) (frame 0) (KillPlayer) 21:56:34.59 MOD -- Player (unused player) (frame 0) (KillPlayer) 21:56:34.59 MOD -- Player (unused player) (frame 0) (KillPlayer) 21:56:34.59 MOD -- Player (unused player) (frame 0) (KillPlayer) 21:56:34.70 MessageInternal::CreateChannel: Created channel 4d4f444d 21:56:35.51 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 21:56:35.52 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 21:56:35.52 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 21:56:35.52 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 21:56:35.52 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 21:56:36.06 SPEECHMANAGER -- Loaded in 0.490639 seconds 21:56:37.51 GameObjLoader 0740c3e8 - resetting counters 21:56:37.51 GameObjLoader 0740c3e8 - LOAD_DONE 21:56:37.71 PreloadResources took 0ms. 21:56:37.78 GAME -- Loading completed (15 seconds) 21:56:37.78 SIM -- Setting SyncErrorChecking level to None 21:56:39.26 Activating screen: GameScreen 21:56:39.26 Activating screen: Decorators_widescreen 21:56:39.26 Activating screen: Taskbar_widescreen 21:56:39.26 Activating screen: SubtitleScreen 21:56:39.26 Activating screen: TextOverlayScreen 21:56:39.29 PerformanceRecorder::StartRecording for game size 2 21:56:39.29 GAME -- Starting mission... 21:56:40.05 MOD -- Player CPU - Easy set to AI Type: AI Player (frame 1) (CmdAI) 21:56:40.48 WorldViewSM::ProcessWVEvents - setting pause to 1 21:56:40.48 GAME -- SimulationController::Pause 0 21:56:47.63 WorldViewSM::ProcessWVEvents - setting pause to 0 21:56:47.63 GAME -- SimulationController::Pause 1 21:56:51.94 Warning: non auto-match upgrade not found in AE, tuning 21:56:53.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 21:57:06.24 Warning: binding repeat_1(Ability: abilities\reenable_capture_ability) -- ui index '0' out of bounds; range is [1, 12] 21:57:53.57 WorldViewSM::ProcessWVEvents - setting pause to 1 21:57:53.57 GAME -- SimulationController::Pause 0 21:57:54.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0 21:58:00.47 WorldViewSM::ProcessWVEvents - setting pause to 0 21:58:00.47 GAME -- SimulationController::Pause 1 21:58:06.27 Warning: binding repeat_0(Ability: abilities\reenable_capture_ability) -- ui index '0' out of bounds; range is [1, 12] 21:58:12.06 Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background' 21:58:55.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 21:59:43.50 WorldViewSM::ProcessWVEvents - setting pause to 1 21:59:43.50 GAME -- SimulationController::Pause 0 21:59:53.82 WorldViewSM::ProcessWVEvents - setting pause to 0 21:59:53.82 GAME -- SimulationController::Pause 1 21:59:56.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 22:00:31.62 WorldViewSM::ProcessWVEvents - setting pause to 1 22:00:31.62 GAME -- SimulationController::Pause 0 22:00:43.79 WorldViewSM::ProcessWVEvents - setting pause to 0 22:00:43.79 GAME -- SimulationController::Pause 1 22:00:57.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 22:00:57.12 WorldViewSM::ProcessWVEvents - setting pause to 1 22:00:57.12 GAME -- SimulationController::Pause 0 22:00:59.74 WorldViewSM::ProcessWVEvents - setting pause to 0 22:00:59.74 GAME -- SimulationController::Pause 1 22:01:02.19 WorldViewSM::ProcessWVEvents - setting pause to 1 22:01:02.19 GAME -- SimulationController::Pause 0 22:01:31.66 WorldViewSM::ProcessWVEvents - setting pause to 0 22:01:31.66 GAME -- SimulationController::Pause 1 22:01:48.41 WorldViewSM::ProcessWVEvents - setting pause to 1 22:01:48.41 GAME -- SimulationController::Pause 0 22:01:58.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 22:02:07.18 WorldViewSM::ProcessWVEvents - setting pause to 0 22:02:07.18 GAME -- SimulationController::Pause 1 22:02:17.63 WorldViewSM::ProcessWVEvents - setting pause to 1 22:02:17.63 GAME -- SimulationController::Pause 0 22:02:38.96 WorldViewSM::ProcessWVEvents - setting pause to 0 22:02:38.96 GAME -- SimulationController::Pause 1 22:02:51.01 WorldViewSM::ProcessWVEvents - setting pause to 1 22:02:51.01 GAME -- SimulationController::Pause 0 22:02:56.06 WorldViewSM::ProcessWVEvents - setting pause to 0 22:02:56.06 GAME -- SimulationController::Pause 1 22:02:59.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 22:03:45.15 WorldViewSM::ProcessWVEvents - setting pause to 1 22:03:45.15 GAME -- SimulationController::Pause 0 22:03:54.54 Activating screen: Command_Tree 22:03:55.74 Activating screen: Command_Branch 22:04:00.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 22:04:00.38 Activating screen: Command_Branch 22:04:03.23 WorldViewSM::ProcessWVEvents - setting pause to 0 22:04:03.23 GAME -- SimulationController::Pause 1 22:04:03.97 Activating screen: Command_Branch 22:04:05.85 Activating screen: Command_Branch 22:04:08.23 WorldViewSM::ProcessWVEvents - setting pause to 1 22:04:08.23 GAME -- SimulationController::Pause 0 22:04:16.65 WorldViewSM::ProcessWVEvents - setting pause to 0 22:04:16.65 GAME -- SimulationController::Pause 1 22:04:30.92 WorldViewSM::ProcessWVEvents - setting pause to 1 22:04:30.92 GAME -- SimulationController::Pause 0 22:04:44.93 WorldViewSM::ProcessWVEvents - setting pause to 0 22:04:44.93 GAME -- SimulationController::Pause 1 22:05:01.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 22:05:25.62 WorldViewSM::ProcessWVEvents - setting pause to 1 22:05:25.62 GAME -- SimulationController::Pause 0 22:05:37.85 WorldViewSM::ProcessWVEvents - setting pause to 0 22:05:37.85 GAME -- SimulationController::Pause 1 22:05:47.52 WorldViewSM::ProcessWVEvents - setting pause to 1 22:05:47.52 GAME -- SimulationController::Pause 0 22:06:02.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 22:06:10.68 WorldViewSM::ProcessWVEvents - setting pause to 0 22:06:10.68 GAME -- SimulationController::Pause 1 22:06:25.41 WorldViewSM::ProcessWVEvents - setting pause to 1 22:06:25.41 GAME -- SimulationController::Pause 0 22:06:51.03 WorldViewSM::ProcessWVEvents - setting pause to 0 22:06:51.03 GAME -- SimulationController::Pause 1 22:06:58.01 WorldViewSM::ProcessWVEvents - setting pause to 1 22:06:58.01 GAME -- SimulationController::Pause 0 22:07:03.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0 22:07:03.06 WorldViewSM::ProcessWVEvents - setting pause to 0 22:07:03.06 GAME -- SimulationController::Pause 1 22:07:47.06 WorldViewSM::ProcessWVEvents - setting pause to 1 22:07:47.06 GAME -- SimulationController::Pause 0 22:08:04.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 22:08:05.70 WorldViewSM::ProcessWVEvents - setting pause to 0 22:08:05.70 GAME -- SimulationController::Pause 1 22:08:17.66 WorldViewSM::ProcessWVEvents - setting pause to 1 22:08:17.66 GAME -- SimulationController::Pause 0 22:08:51.54 WorldViewSM::ProcessWVEvents - setting pause to 0 22:08:51.54 GAME -- SimulationController::Pause 1 22:08:58.52 WorldViewSM::ProcessWVEvents - setting pause to 1 22:08:58.52 GAME -- SimulationController::Pause 0 22:09:03.98 Activating screen: Command_Branch 22:09:05.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 22:09:20.79 WorldViewSM::ProcessWVEvents - setting pause to 0 22:09:20.79 GAME -- SimulationController::Pause 1 22:09:29.48 Activating screen: Command_Branch 22:09:32.24 WorldViewSM::ProcessWVEvents - setting pause to 1 22:09:32.24 GAME -- SimulationController::Pause 0 22:09:51.68 WorldViewSM::ProcessWVEvents - setting pause to 0 22:09:51.68 GAME -- SimulationController::Pause 1 22:09:57.31 WorldViewSM::ProcessWVEvents - setting pause to 1 22:09:57.31 GAME -- SimulationController::Pause 0 22:10:06.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 22:10:20.66 WorldViewSM::ProcessWVEvents - setting pause to 0 22:10:20.66 GAME -- SimulationController::Pause 1 22:10:21.98 WorldViewSM::ProcessWVEvents - setting pause to 1 22:10:21.98 GAME -- SimulationController::Pause 0 22:10:30.46 WorldViewSM::ProcessWVEvents - setting pause to 0 22:10:30.46 GAME -- SimulationController::Pause 1 22:10:35.14 WorldViewSM::ProcessWVEvents - setting pause to 1 22:10:35.14 GAME -- SimulationController::Pause 0 22:11:07.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0 22:12:08.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.6/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0