RELICCOH started at 2010-10-24 20:45 OS NT 5.1 (sp3.0) x86, 3071MB Physical Memory, 2261 Physical Available, 1966 Virtual Available RUN-OPTIONS -dev -mod Eastern_Front -nomovies -novsync -notriplebuffer WORKING-DIR C:\Programmer\THQ\Company of Heroes USER Nød 20:45:47.12 2 Logical Processors detected 20:45:47.12 Multithreading Enabled 20:45:47.12 THREAD: Hyper-Threading Technology Processors are not detected. 20:45:47.12 XTHREAD: Detected 2 core(s) with 2 hardware thread(s) 20:45:47.12 XTHREAD: Main thread now used as XThread 0 20:45:47.12 XTHREAD: Spawned thread on processor 1 20:45:47.12 MATHBOX -- Version=6, Cpu=Intel Pentium III:f=6,m=7, Mode=SSE 20:45:47.14 GAME -- Company Of Heroes, 2.601.0, Build live.2.601.0, Type live, Language English 20:45:47.34 MOD -- Mounting EF_DLC1, 1.0 20:45:47.40 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 20:45:47.40 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\DLC1\Data\' 20:45:47.45 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\' 20:45:47.45 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\DLC1\DataArtHigh\' 20:45:47.50 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 20:45:47.50 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\DLC1\DataSoundEnglish\' 20:45:47.50 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\DLC1\Movies\' 20:45:47.50 MOD -- Mounting EF_DLC2, 1.0 20:45:47.53 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 20:45:47.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\DLC2\Data\' 20:45:47.56 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\' 20:45:47.56 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\DLC2\DataArtHigh\' 20:45:47.59 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 20:45:47.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\DLC2\DataSoundEnglish\' 20:45:47.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\DLC2\Movies\' 20:45:47.59 MOD -- Mounting EF_DLC3, 1.0 20:45:47.65 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 20:45:47.65 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\DLC3\Data\' 20:45:47.68 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\' 20:45:47.68 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\DLC3\DataArtHigh\' 20:45:47.71 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 20:45:47.71 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\DLC3\DataSoundEnglish\' 20:45:47.71 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\DLC3\Movies\' 20:45:47.71 MOD -- Mounting EF_OPS, 1.0 20:45:47.76 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 20:45:47.76 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\CoH\Ops\Data\' 20:45:47.76 MOD -- Mounting Eastern_Front, 1.0 20:45:47.79 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\' 20:45:47.79 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\RelicOnline\Data\' 20:45:47.87 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\' 20:45:47.87 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\CoH\Engine\Data\' 20:45:47.87 FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\' 20:45:47.87 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\WW2\Data\' 20:45:48.10 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\' 20:45:48.10 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\CoH\Data\' 20:45:48.81 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\Eastern_Front\Data\' 20:45:48.87 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\' 20:45:48.87 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\CoH\DataArtHigh\' 20:45:48.93 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\' 20:45:48.93 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\' 20:45:48.93 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\Eastern_Front\DataSound\' 20:45:48.96 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\' 20:45:48.96 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\' 20:45:48.98 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\' 20:45:48.98 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\Engine\Locale\English\Data\' 20:45:49.34 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\' 20:45:49.34 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\CoH\DataSoundEnglish\' 20:45:49.37 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\' 20:45:49.37 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\CoH\Locale\English\Data\' 20:45:49.40 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\Eastern_Front\DataAttrib\' 20:45:49.42 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\Eastern_Front\Movies\' 20:45:49.42 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\Engine\Movies\' 20:45:49.43 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Nød.SIMON\Dokumenter\My Games\Company of Heroes\WW2\Movies\' 20:45:49.79 GAME -- Resetting fp control word. 20:45:59.03 WW2Mod -- PropertyBagManager Loaded in 9.230000s 20:45:59.10 NetworkManager::Create - creating network manager 20:45:59.17 Read 675 bytes from network datastore login_cache.bin 20:45:59.17 Read 109962 bytes from network datastore global_cache.bin 20:45:59.17 Read 460 bytes from network datastore ping_cache.bin 20:45:59.20 QuazalInitializer - static initializing Quazal library 20:45:59.20 PingCache - populating cache with 24 pings 20:45:59.32 Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header 20:45:59.35 WinTransport - CreateSocket exclusive broadcast socket was available. 20:45:59.35 WinTransport - CreateSocket listening for broadcasts on default port 20:45:59.35 WinTransport - Host Name: simon, aliases: , type=AF_INET, len=4 20:45:59.35 WinTransport - Host IP Address #0: [IP address redacted] 20:45:59.35 WinTransport - Interface #0: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_MULTICAST 20:45:59.35 WinTransport - Interface #1: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_LOOPBACK IFF_MULTICAST 20:45:59.35 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 20:45:59.35 WinTransport - Quazal address string = udp:/address=[IP address redacted];port=6112 20:45:59.35 SessionManager - Peer Header Size = 16 bytes 20:45:59.35 SessionManager - Game Data overhead = 7 bytes 20:45:59.35 SessionManager - Proxy overhead = 7 bytes 20:45:59.35 Net::ThreadFunction - Entering network thread function... 20:45:59.37 MessageInternal::CreateChannel: Created channel 47535450 20:45:59.37 Session::Initialize - info, initializing session object, using threads. 20:45:59.37 SessionManager::RegisterSession - Registering new session 04dacae8 20:45:59.37 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 20:45:59.40 AutomatchInternal: Instantiating 20:45:59.42 PartyInternal: Instantiating 20:45:59.42 MessageInternal::CreateChannel: Created channel 50525459 20:45:59.42 MessageInternal::CreateChannel: Created channel 51434b4d 20:45:59.42 Transport - Largest received is now 19 20:45:59.42 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 20:45:59.48 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 20:45:59.48 MessageInternal::CreateChannel: Created channel 534d5347 20:45:59.48 MessageInternal::CreateChannel: Created channel 474d4343 20:45:59.48 MessageInternal::CreateChannel: Created channel 474f424a 20:45:59.48 MessageInternal::CreateChannel: Created channel 4d4f444d 20:45:59.48 MessageInternal::CreateChannel: Created channel 53594e43 20:45:59.48 MessageInternal::DestroyChannel: Destroyed channel 534d5347 20:45:59.48 MessageInternal::DestroyChannel: Destroyed channel 474d4343 20:45:59.48 MessageInternal::DestroyChannel: Destroyed channel 474f424a 20:45:59.48 MessageInternal::DestroyChannel: Destroyed channel 4d4f444d 20:45:59.48 MessageInternal::DestroyChannel: Destroyed channel 53594e43 20:45:59.50 GAME -- Available memory: 3071MB Physical RAM, 3935MB Pagefile, 2047 Virtual Address Space 20:46:01.35 DLLDriverLinker -- Adding driver 'spDx9.dll'. 20:46:01.35 DLLDriverLinker -- 1 DLL drivers found. 20:46:01.93 DLLDriverLinker -- 1 DLL drivers found. 20:46:02.01 SPOOGE - Driver[DirectX9 rendering device] version[4,36] 20:46:02.01 GAME -- Resolution set to 1024x768 (fullscreen). 20:46:02.04 SPDx9 -- Driver Name = nv4_disp.dll Desc = NVIDIA GeForce 9800 GTX/9800 GTX+ 20:46:02.04 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0612 SubSys = 0x057710DE Rev = 0x00A2 20:46:02.04 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x00 Build = 260.89 20:46:02.04 SPDx9 -- Driver GUID = {D7B71E3E-4552-11CF-A764-7B2503C2CB35} 20:46:02.43 SPDx9 -- 981MB available Texture Memory 20:46:02.43 ShaderDatabase: using shader profile [ps30] 20:46:02.82 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' 20:46:03.54 GameObjLoader 07d6bb30 - resetting counters 20:46:03.54 GameObjLoader 07d6bb30 - Created loader 20:46:03.54 GameObjLoader 07d888e8 - resetting counters 20:46:03.54 GameObjLoader 07d888e8 - Created loader 20:46:04.28 GAME -- Beginning FE 20:46:04.28 Sent message game CompanyOfHeroes started 5116 601 allowtraffic 20:46:04.28 RemoteDLManager - Connection Restored. 20:46:04.28 UIFrontEnd - Loading Front End 20:46:04.28 THREAD: Hyper-Threading Technology Processors are not detected. 20:46:04.67 SOUND -- Initializing ... 20:46:04.76 INNIMapDCA Key not found: sp_speechducker::time 20:46:05.14 SOUND -- Initialization completed! 20:46:05.14 UIFrontEnd - Initializing Forms 20:46:06.39 CampaignFilter::BindFilterSpecificWidgets() 20:46:06.43 Activating screen: AppLoadingForm 20:46:06.43 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 20:46:06.43 Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3] 20:46:08.00 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh] 20:46:08.01 GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1] 20:46:08.01 GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2] 20:46:08.04 GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3] 20:46:08.06 GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2] 20:46:08.06 GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1] 20:46:08.51 GAME -- Using player profile SIMON 20:46:09.29 Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase. 20:46:09.50 Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase. 20:46:11.39 QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260 20:46:11.42 RendezvousManager: CreateSession - starting profile=Guest login 20:46:13.78 RendezvousManager: Login complete and successfull 20:46:13.78 RendezvousManager initialized 20:46:13.93 Current server English:live version is 601.0, client is 601.0 20:46:13.93 OnConnect: successful connection established, enabling reconnect 20:46:13.93 OnConnect: this wasnt a reconnect, no need for autologin 20:46:13.93 Logging in DanishTiger on controller:0 20:46:14.39 Login completed: ACCOUNT_VALIDATED 20:46:14.39 Found 1 profiles for account DanishTiger 20:46:14.39 Found profile: DanishTiger 20:46:14.39 installed_products = ( CXP1 COH DLC1 DLC2 DLC3 ) 20:46:14.40 OnLogin: no previous login, auto selecting profile not required 20:46:14.40 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 20:46:14.40 CRC & Version Info : 00000259:6aa29d62:48d2c5df eastern_front:601:ww2mod.dll 1 20:46:14.42 Activating screen: FEMovie 20:46:14.42 Activating screen: OnlineWidget 20:46:14.42 Activating screen: RelicOnlineProfileSelect 20:46:14.53 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 20:46:14.53 Activating screen: RelicOnlineWait 20:46:14.53 RendezvousManager - destroying chat handler 20:46:14.53 RendezvousManager: CreateSession - starting logout profile = 100:Guest 20:46:14.75 RendezvousManager: Logout complete 20:46:14.75 RendezvousManager - terminating all server calls in progress 20:46:14.75 CallManager - terminating all server calls in progress (1 in progress) 20:46:14.75 RendezvousManager: OnCredentialsEvent - starting profile login 20:46:16.10 RendezvousManager: Login complete and successfull 20:46:16.10 RendezvousManager - creating chat handler 20:46:16.12 RendezvousManager::CreateNATTraversalClient - NAT traversal available. 20:46:16.29 QuazalSelectProfileAsync - Got UserID 20:46:16.31 Transport - Largest sent is now 16 20:46:16.45 Transport - Largest received is now 42 20:46:16.46 GetUserStats requested stats for PIDs ( 2788687 ) (best:0, full:1) 20:46:16.56 SelectProfileAsync - RegisterLocalURLs public [udp:/address=[IP address redacted];port=13252;PID=2788687;RVCID=84314278], private [udp:/address=[IP address redacted];port=6112;PID=2788687] 20:46:16.75 QuazalSelectProfileAsync - Got Full Stats 20:46:16.90 GetAutomatchMaps: Got [32] maps 20:46:16.92 PopulateArmyListBox - skipping race 2 20:46:16.92 PopulateArmyListBox - skipping race 0 20:46:16.92 PopulateArmyListBox - skipping race 1 20:46:16.92 PopulateArmyListBox - skipping race 3 20:46:16.92 AutoMatchForm::OnArmySelectionChanged - sending request info 20:46:16.92 GetMaxFrameTimeFromProfile: players=2 expected FPS=44.100502, bars=5, max avg=0.018, sd=0.004, 3 samples = 0.01 0.02 0.02 20:46:16.92 AutoMatchForm::OnMatchTypeSelectionChanged - sending team info 20:46:16.93 QuazalSelectProfileAsync - Got Automatch maps 20:46:17.82 QuazalSelectProfileAsync - GetFriends result - CacheState = 1 20:46:17.98 Profile [00000000:002a8d4f] selected on controller#0 20:46:17.98 Activating screen: FEMovie 20:46:17.98 Activating screen: OnlineWidget 20:46:17.98 Activating screen: FE_mm_01 20:46:17.98 Activating screen: RelicOnlineWait 20:46:18.00 GAME -- Setting campaign state to 'coh' 20:46:18.00 GAME -- Closing state 'coh' 20:46:18.00 GAME -- Setting campaign state to 'cxp2' 20:46:18.00 GAME -- Closing state 'cxp2' 20:46:18.00 GAME -- Setting campaign state to 'cxp1' 20:46:18.00 GAME -- Closing state 'cxp1' 20:46:18.00 GAME -- Setting campaign state to 'dlc1' 20:46:18.00 GAME -- Closing state 'dlc1' 20:46:18.00 GAME -- Setting campaign state to 'dlc2' 20:46:18.00 GAME -- Closing state 'dlc2' 20:46:18.00 GAME -- Setting campaign state to 'dlc3' 20:46:18.00 GAME -- Closing state 'dlc3' 20:46:25.89 Activating screen: QuitPromptDialog 20:46:26.71 GameApp::Quit( exitValue = 0 ) 20:46:26.73 GameApp::ShutFrontEnd 20:46:26.73 GAME -- Ending FE 20:46:26.73 UIFrontEnd - Unloading Front End 20:46:26.75 SOUND -- Shutting down ... 20:46:26.82 SOUND -- Shutdown completed! 20:46:26.85 ~FEAppListener - Flushing queued online notifications 20:46:27.03 DLLDriverLinker -- 1 DLL drivers found. 20:46:27.03 ActionDatabase : [2343] global actions, [0] dummy actions. 20:46:27.04 NetworkManager::Destroy - destroying network manager 20:46:27.04 RendezvousManager::Shutdown - deleting instance 20:46:27.04 RendezvousManager - terminating all server calls in progress 20:46:27.04 CallManager - terminating all server calls in progress (0 in progress) 20:46:27.04 RendezvousManager - destroying chat handler 20:46:27.04 RendezvousManager::DestroyNATTraversalClient - NAT traversal no longer available. 20:46:27.04 ~RendezvousManager - disconnecting from server 20:46:27.21 MessageInternal::DestroyChannel: Destroyed channel 51434b4d 20:46:27.21 MessageInternal::DestroyChannel: Destroyed channel 50525459 20:46:27.21 PartyInternal: Fade to black 20:46:27.21 AutomatchInternal: Fade to black 20:46:27.21 PeerRemoveAll - flushing local session peer data 20:46:27.21 Session::Reset with reason 999 and MatchInternal::PeerRemoveAll 20:46:27.21 MessageInternal::DestroyChannel: Destroyed channel 47535450 20:46:27.21 Session - Requested Disconnect for connectionID 1 20:46:27.21 SessionManager::UnregisterSession - Unregistering session 04dacae8 20:46:27.21 SessionManager::~SessionManager - uninitializing 20:46:27.23 Net::ThreadFunction - Returning from the network thread function... 20:46:27.23 Transport::~Transport - shutting down transport 20:46:27.23 Transport::~Connection - closing WINaddr:[IP address redacted]:6112;,WINaddr:[IP address redacted]:6112; 20:46:27.23 Transport::~Connection - closing WINaddr:[IP address redacted]:6112;,WINaddr:[IP address redacted]:6112; 20:46:27.23 Wrote 675 bytes to network datastore login_cache.bin 20:46:27.25 Wrote 109962 bytes to network datastore global_cache.bin 20:46:27.25 Wrote 460 bytes to network datastore ping_cache.bin 20:46:27.28 Datastore -- uninitialize complete 20:46:27.28 QuazalInitializer - static uninit of Quazal library 20:46:27.28 QuazalInitializer - unhooking memory 0 currently allocated, 3955 allocations, total of 658672 bytes 20:46:27.28 MOD -- Shutting down Application closed without errors